A physics engine for Basic4Android.
[VERSION 1.1] minor update with some bugfixes and speed optimalisations
Please give credit to me if you use this library in your software as it took a lot of research and effort to get the physics right, but still very simple to use.
Features:
- collision detection (Circle-Circle, Rect-Rect, Circle-Rect and Rect-Circle) between groups and within groups
- particles with elasticity, friction, traction, sprite animation, etc...
- Joints with stiffness that connects particles
- groups of particles and joints
- self-buildable forces (like gravity, push, ...) on the engine and individual particles
- vector functions
- ...
*** This is beta and there is a possibility some functions will change in the future***
A demo project with some of the functionalities is added. If you have trouble with the physics, I suggest you google the subject, as I'm not going to explain this stuff. There is a lot of fun in understanding how things work and you're never to old to learn!
Alwaysbusy
[VERSION 1.1] minor update with some bugfixes and speed optimalisations
Please give credit to me if you use this library in your software as it took a lot of research and effort to get the physics right, but still very simple to use.
Features:
- collision detection (Circle-Circle, Rect-Rect, Circle-Rect and Rect-Circle) between groups and within groups
- particles with elasticity, friction, traction, sprite animation, etc...
- Joints with stiffness that connects particles
- groups of particles and joints
- self-buildable forces (like gravity, push, ...) on the engine and individual particles
- vector functions
- ...
*** This is beta and there is a possibility some functions will change in the future***
A demo project with some of the functionalities is added. If you have trouble with the physics, I suggest you google the subject, as I'm not going to explain this stuff. There is a lot of fun in understanding how things work and you're never to old to learn!
Alwaysbusy
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