Android 2.2 and later support OpenGL 2.0 ES as well as OpenGL 1.0 ES. Having produced an OpenGL library for 1.0 I thought I may as well do one for 2.0 as well so here it is!
The included "demo" is not really a demo at all and does little more than test the device OpenGL capability and initialise a drawing surface. It needs someone more interested in graphics than I to take it further.
Note that the demo needs my Threading library.
EDIT:- Version 1.1 posted. See post #12 for details.
EDIT:- Version 1.2 posted. See post #16 for details.
EDIT:- Version 1.3 posted. See post #35 for details.
EDIT:- Version 1.4 posted. See post #61 for details.
EDIT:- Version 1.5 posted. See post #83 for details.
User @walterf25 has added two methods to the the library to create version 1.5. The new jar and xml are posted below in OpenGL2_v1.5_lib.zip. I have left version 1.4 as the zip for that contains a somewhat trivial demo program. Just use the new v1.5 libs and ignore the v1.4 ones.
The included "demo" is not really a demo at all and does little more than test the device OpenGL capability and initialise a drawing surface. It needs someone more interested in graphics than I to take it further.
Note that the demo needs my Threading library.
EDIT:- Version 1.1 posted. See post #12 for details.
EDIT:- Version 1.2 posted. See post #16 for details.
EDIT:- Version 1.3 posted. See post #35 for details.
EDIT:- Version 1.4 posted. See post #61 for details.
EDIT:- Version 1.5 posted. See post #83 for details.
User @walterf25 has added two methods to the the library to create version 1.5. The new jar and xml are posted below in OpenGL2_v1.5_lib.zip. I have left version 1.4 as the zip for that contains a somewhat trivial demo program. Just use the new v1.5 libs and ignore the v1.4 ones.
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