Just wanted to know if it would be possible to add support for Googles App Bundle.
In my case, I have a wrapper which includes native libraries. Recently, the native libraries must also include support for 64bit and depending on the native library I have compiled, the apk size can increase dramatically. If one adds also support for all cpu-architectures, the size increases even further.
The solution seems to be Android's App Bundle. Here is a video about this new feature:
Here is more information:
https://developer.android.com/platform/technology/app-bundle/
It seems like it can be done without using Android Studio and Gradle, using Google's BundleTool:
https://developer.android.com/studio/build/building-cmdline#bundletool-build
In my case, I have a wrapper which includes native libraries. Recently, the native libraries must also include support for 64bit and depending on the native library I have compiled, the apk size can increase dramatically. If one adds also support for all cpu-architectures, the size increases even further.
The solution seems to be Android's App Bundle. Here is a video about this new feature:
Here is more information:
https://developer.android.com/platform/technology/app-bundle/
It seems like it can be done without using Android Studio and Gradle, using Google's BundleTool:
https://developer.android.com/studio/build/building-cmdline#bundletool-build
This is why I thought/hoped it could be implemented in B4A too.However, if you don't want to use Android Studio or Gradle tasks to build bundles—for example, if you use a custom build toolchain—you can use bundletool from the command line to build an app bundle from pre-compiled code and resources. If you haven't already done so, download bundletool from the GitHub repository.
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