Try to figure out how a simple 3D framework works.
Each frame drawing time is around 2ms for 640*640 resolution using pure B4X graphic functions.
Antialiased DrawLine function with penwidth 1.0 causes some problems during drawing - the line boundary is almost transparent.
Key LEFT: turn left...
I think it would be a very interesting project for different users of B4X environments to use the jPCT and jPCT-AE library
It would allow you to create gaming or simulation environments of great scenic effect
Dopo aver visto questa app , ed esserne rimasto piacevolmente impressionato, ho pensato che sarebbe stato utile capire come ha fatto l'autore ad ottenere un effetto tanto realistico
A questo post l'autore spiega le componenti esterne all'ambiente B4A standard che sono state impiegate per...
I saw this thread...
Taking SquareRoot in SQL
https://www.b4x.com/android/forum/threads/taking-squareroot-in-sql.110722/
...and thought of something else I saw a while back on the internets. A 3d engine, written in SQL. This is something I would categorize as both completely insane and...
Hello everyone,
I was wondering if it is possible to run code on GPU (using OpenCL or something, for huge computations) , plus any good suggestions for 3D graphic's library. "Example" projects would be very helpful too, as I am new to b4j [...]
Thanks for any reply,
George
This is now available on Open Beta... So there are still some items to be addressed, but hopefully not too many.
It's my first attempt at a game ever!
Changed URL https://play.google.com/store/apps/details?id=torquesoft.spacealiens3d
Left hand side of screen moves the players' ship. The...
Hello All,
following on from all the great work on the new 2D gaming libraries Erel has been working on would any of you guys have any idea how to integrate the AGK Toolkit.
AGK is itself a 3D/2D Gaming Toolkit that uses Code blocks as an IDE and doesn't have its own IDE, its a great 3D & 2D...
I've developed a few small Apps in B4A, but I'm conscious that I need to place them on iOS as well...
I'm working towards a game, with HTML5, Javascript and using Babylon.js
Has anyone converted a WebView from B4A? If so can they let me know if they have been able to successfully convert the...
I created a library to display polygons in 3D. It is also possible to use it to create 3D XUI views.
This library can be used to create 3D models from code or load them from obj files.
To create a 2D drawing app, to create games, animations, introductions, and 3D effects
You can find a detailed...
So far I've used the native Android commands to rotate the views according to the X, Y, and Z axes. The native commands let you change the X and Y coordinates of the Pivot point and get this.
But to get a rotating cube it is not enough to be able to rotate on three axes but you have to be...
hello,
i publish a 3D library to using at a b4a project (android 5.x+ phone or tablet)
currently it knows:
Camera
Light
Cube
Vector,Color,Texture
Entity,Mesh,Surface,Vertex
Line (at Surface)
01.02.2019 21:00
OpenGL.zip is my test project.
03.02.2019 19:00
ThreeD.zip is the lib to place...
i need help
for my android lib i need init my class in b4a with a android.content.Context
because GLSurfaceView have this in the constructor.
android library part in android studio
import android.content.Context;
import android.opengl.GLSurfaceView;
import android.view.View...
hello,
i will use 3d in b4a.
i found open gl 2 lib but open gl es is total unhandy.
i have some experience with open gl for pc and for mobil devices everything i know is missing there.
i just need some 3d primitives, 3d text, 3d lines.
.. currently i started a android library in android studio...
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