Hi,
While drawing on the Scrollview2D InnerPanel's canvas, I exceed memory limit around 25x25 tiles (200-250mb bitmap). I don't think loadbitmapsample will help me here because the main culprit is obviously the huge canvas, not the bitmaps drawn on it (quickly nulled).
What approach would allow me to go in the 50x50 or even 100x100 range ? No matter what the approach is, I would like to be able to keep using the NineOldAndroids module for animations (unless you suggest something even better). Basically I use time interpolators such as "INTERPOLATOR_ANTICIPATE_OVERSHOOT" to simulate movement/combat. I don't have time to draw sprites
So if I draw "only according to the user's scrolling", it becomes hard to also adjust views and animations in real-time.
Unless I'm wrong, I couldn't use X2 Framework (X2TileMap) because I use hex tiles ? Even if I could, I'm not sure I could easily use animated views while scrolling ?