Hi,
I have been getting some bug reports for one of my apps lately and can't work out where this bug is happening.
Most (if not all) are from Samsung devices (Galaxy S4 (ks01lte), Galaxy Note II (t03g), and they haven't left any user comments on how the bug happens so I only have the following report to go by.
Just wondering if anyone knows what causes this bug:
Native crash at /system/lib/libcutils.so
in /system/lib/libcutils.so (android_atomic_dec+12), /system/lib/libutils.so (android::RefBase::decStrong(void const*) const+10)
Full report is attached.
I haven't updated the app in a little since it hasn't had any problems with it, but now since it's starting to get bugs I need to start looking into it and finding out what is causing the issues.
It was last updated on August 2013 (yes I know it's been a while) so it would of been compiled with a older version of B4A. (would of been complied with the latest version of B4A that was available in August 2013)
Has something in B4A been changed since to fix some issues etc that could be causing this bug and now I need to re-upload the APK with a newer version of B4A? Or is there something else wrong in my code that could be causing this bug?
I am planning to re-write the app again soon from the ground up as I want to clean up a lot of the code so I didn't want to spend to much time on fixing this issue, but if it was something simple to fix for now to stop these bug reports from coming through.
I have been getting some bug reports for one of my apps lately and can't work out where this bug is happening.
Most (if not all) are from Samsung devices (Galaxy S4 (ks01lte), Galaxy Note II (t03g), and they haven't left any user comments on how the bug happens so I only have the following report to go by.
Just wondering if anyone knows what causes this bug:
Native crash at /system/lib/libcutils.so
in /system/lib/libcutils.so (android_atomic_dec+12), /system/lib/libutils.so (android::RefBase::decStrong(void const*) const+10)
Full report is attached.
I haven't updated the app in a little since it hasn't had any problems with it, but now since it's starting to get bugs I need to start looking into it and finding out what is causing the issues.
It was last updated on August 2013 (yes I know it's been a while) so it would of been compiled with a older version of B4A. (would of been complied with the latest version of B4A that was available in August 2013)
Has something in B4A been changed since to fix some issues etc that could be causing this bug and now I need to re-upload the APK with a newer version of B4A? Or is there something else wrong in my code that could be causing this bug?
I am planning to re-write the app again soon from the ground up as I want to clean up a lot of the code so I didn't want to spend to much time on fixing this issue, but if it was something simple to fix for now to stop these bug reports from coming through.