Hello there!
I've been missing for almost a year, and now I'm back and updating all my published games (some of them doing very well and others very bad at the store...). I'm having some free time this weekend, so I'd like to start a new one, just for fun
I can say that starting a new game is something like a therapy for me, because it is the most exciting and demanding, I always take it as a challenge, then the final part of the development of a game (and of every project) is something very mechanical and not very grateful...
Lets see what I've done:
There is still no check of anything, just shooting bubbles (hex map loaded from tiled), and I'm trying to get a "spring" effect (som rebound) when the bubble hits other bubbles. I think this kind of game can be interesting... everybody knows the game, and it works, as it's fun to play.
I've been missing for almost a year, and now I'm back and updating all my published games (some of them doing very well and others very bad at the store...). I'm having some free time this weekend, so I'd like to start a new one, just for fun
I can say that starting a new game is something like a therapy for me, because it is the most exciting and demanding, I always take it as a challenge, then the final part of the development of a game (and of every project) is something very mechanical and not very grateful...
Lets see what I've done:
There is still no check of anything, just shooting bubbles (hex map loaded from tiled), and I'm trying to get a "spring" effect (som rebound) when the bubble hits other bubbles. I think this kind of game can be interesting... everybody knows the game, and it works, as it's fun to play.