Hello there!
During the last weeks (monts...) I've been working so hard in this one.
I've added so many things I don't even remember:
Now you can fail a level, and it can be because you run out of bubbles (I've added a counter) or because the bubbles are so low that collide with the bubble to launch.
You have a functional bar at the top of the screen indicating the progress of the stage, so if you do enough points you will get the stars proportionally.
You have a bubble in reserve, and you can swap then just by touching them
Now the bubbles explode in a sequence from the starting point, with a little delay. I think this makes the difference
I've updated the way a level shows up. First the camera travels, and then the background gets blurried so the bubbles can be seen more clearly
There are 4 different backgrounds
The level selection screen is scrollable, and it repeats. In the future I will add more episodes
POWERUPS!! there are 3 powerups available: The bomb (it will destroy all the bubbles around) the color ball (it will explode all the bubbles with the same color) and the rocket (it wont stop and will destroy everything it finds in its trajectory). Each one has it's own idle animation
There are 2 ways of getting the powerups, buying them or getting them along the level.
Everytime a floating bubble falls out of the screen the bomb powerup is filled (there is the animation as the button is been filled with yellow liquid), once its full there is the popUp that indicates you that you can use it.
There is a COMBO counter. Every combo the rocket bubble fills.
The to do list is still enormous, it would include all the bugfixing and adjustments, sounds and music, and different locations (ice levels, beach, egypt...)