Why you used two different approaches to the set a drawtask in Angry Birds Example:
What is the reson behind not adding a second "gs.DrawingTasks.Add"?
B4X:
Private Sub DrawRopes (gs As X2GameStep, angle As Float)
......
gs.DrawingTasks.Add(X2.MainBC.AsyncDrawLine(bcpoint.X, bcpoint.Y, HookPointLeft.X, HookPointLeft.Y, PulleyBrush, 5))
X2.LastDrawingTasks.Add(X2.MainBC.AsyncDrawLine(bcpoint.X, bcpoint.Y, HookPointRight.X, HookPointRight.Y, PulleyBrush, 5))
What is the reson behind not adding a second "gs.DrawingTasks.Add"?