s libraries will be no compatible between android and IOS, we must design keeping in mind this workaround (maybe without using as many libraries)
Impressive.While the libraries binaries are completely different the libraries APIs will be similar (wherever it is possible). For example iStringUtils library methods are identical to B4A StringUtils library. So you can use the same code in both B4A and B4J.
Current libraries:
DateUtils, HttpUtils, DBUtils and RDC modules are also available.
Impressive.
Just a question, no problem with the new IOS8 ?
iOS 8 and the new phones are compatible with current applications. There shouldn't be any special issue.
November...So, Please Erel, now you can say it, date of Beta release ??? or release of V1, who knows...
I'm relieved. Because our company sources partially not allowed leaving the local network i cannot use remote compiling.This means that for the first version you will need a Mac computer to use B4i. B4i will run on a Windows computer and the compilation (when required) will be done on a network connected Mac. A single Mac can be used for a single developer or for a group of developers. The app installation will be done over the air.
The other way (Windows machine with B4i and MacOS in VM) should also work?It will also be possible to run B4i on a virtual machine on a Mac
I can remote debug programs in the VM with Delphi, so network connection works perfect.The other way should also work, assuming that you can access the VM with an IP address.
This means that for the first version you will need a Mac computer to use B4i.
Does this mean to even develop a iOS app in B4i you need a MAC, or just when you are ready to submit the app to the app store you need a MAC ?Important update related to B4i requirements:
I wrote in the past that a Mac computer will not be required to develop with B4i. That statement is no longer correct.
This means that for the first version you will need a Mac computer to use B4i. B4i will run on a Windows computer and the compilation (when required) will be done on a network connected Mac. A single Mac can be used for a single developer or for a group of developers. The app installation will be done over the air.
It will also be possible to run B4i on a virtual machine on a Mac.
While I did hope to allow compiling without a local Mac, there are advantages for such configuration. Especially with larger projects.
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