Hi folks
I came across Raylib, a cross-platform 2D/3D game engine.
I wanted to play around a little bit and it's a fun little engine, here are some of the examples:
https://www.raylib.com/examples.html
There is an open-source Java binding available (
here), and I wanted to know if it would work in B4J. It does! (So a wrapper for a binding of a game engine)
I have the first 4 examples running in B4X. I must admit it are the most easy ones, covering basic input and 2D primitives. (The FPS is capped at 60 FPS in code, without cap it goes over 4000)
I think it's quite interesting, mostly because I think there is no 3D engine available for B4J I think?
Too bad it's only B4J, as the binding only works on Win, Mac, Linux and ARM Linux.
So, before I pour a lot of hours into this, I just wanted to know if anyone is interested?
Thanks!