Erel B4X founder Staff member Licensed User Longtime User Oct 22, 2019 #1 This update adds support for ESP32 SDK v1.03 and also includes improvements to the boards selector, IDE improvements and updated MQTT library. Note that if you are using ESP32 then you must update to v1.03. This is done with Arduino IDE - Tools - Boards - Boards Manager. Download link: https://www.b4x.com/b4r.html
This update adds support for ESP32 SDK v1.03 and also includes improvements to the boards selector, IDE improvements and updated MQTT library. Note that if you are using ESP32 then you must update to v1.03. This is done with Arduino IDE - Tools - Boards - Boards Manager. Download link: https://www.b4x.com/b4r.html
thetahsk Active Member Licensed User Longtime User Oct 22, 2019 #2 Note that there is an ESP update to V1.04 and also an update to Arduino 1.8.10. Arduino 1.8.10 produces lot's more information in the log windows as the Version 1.8.9. Upvote 0
Note that there is an ESP update to V1.04 and also an update to Arduino 1.8.10. Arduino 1.8.10 produces lot's more information in the log windows as the Version 1.8.9.
Erel B4X founder Staff member Licensed User Longtime User Oct 22, 2019 #3 thetahsk said: Note that there is an ESP update to V1.04 Click to expand... Have you encountered any issue with B4R? In most cases SDK updates should be compatible. Upvote 0
thetahsk said: Note that there is an ESP update to V1.04 Click to expand... Have you encountered any issue with B4R? In most cases SDK updates should be compatible.
R RJB Active Member Licensed User Longtime User Oct 22, 2019 #4 Hi, Are there details of the changes to the MQTT library? Thanks Upvote 0
Erel B4X founder Staff member Licensed User Longtime User Oct 22, 2019 #5 Here: https://www.b4x.com/android/forum/t...-endpublish-write-methods.110455/#post-690631 Upvote 0
thetahsk Active Member Licensed User Longtime User Oct 23, 2019 #6 So far, everything looks fine. I am using Arduino 1.8.9 and esp32 V1.04. Upvote 0
tigrot Well-Known Member Licensed User Longtime User Oct 23, 2019 #7 My app's compiled fine so far... not using ESP32, actually. Upvote 0