This example demonstrates several things: Cross platform code and files, similar to the way XUI2D games are organized: All the logic is implemented in a class named EditableTable. The module is located in the projects parent folder. The two asset files (list of animals - source; and the...
www.b4x.com
guarda la parte edit
B4X:
Sub btnEdit_Click
Dim RowId As Long = GetRowId(Sender)
Dim Item As Map = B4XTable1.GetRow(RowId)
log(Item.Get("Articolo"))
log(Item.Get("Prezzo"))
'ShowDialog(Item, RowId)
End Sub