In cases where there are no particular features for a given B4XView, it is necessary to cast it and obtain the native View (the EditText in B4A, in B4i... I don't know, I don't have it).
Once you have the EditText apply the input mask to it.
thank's everyone
i just use B4XFloatTextField with keyboardtype = numbers but i need format also
for example i need as format "##" because i need 0 to 99 numbers in this file
or
i set keyboardtype = text and i need format as "xxx-xxxxxxxxxxx-##"
now i use maskededittext library but is is not compatible for crossplattform project
i want make a simply app compatible with B4a and B4I
thank's everyone
i just use B4XFloatTextField with keyboardtype = numbers but i need format also
for example i need as format "##" because i need 0 to 99 numbers in this file
or
i set keyboardtype = text and i need format as "xxx-xxxxxxxxxxx-##"
now i use maskededittext library but is is not compatible for crossplattform project
i want make a simply app compatible with B4a and B4I
In that project XUI Views is not selected, although the B4XFloatTextField is in the layout; I probably copied it from a B4A layout (maybe, I don't know why it is there!). It wasn't a project, of course, it was a test to "better" answer this thread's question.
This EditText fixes a few issues with the standard EditText and adds new features: - Filter: you can transform any input before the text is changed; - Mask: you can define an input mask; - Read-only: you can protect your EditText against changes; - Floating hint: the hint moves above the...