Hi
THIS IS NOT A BUG
There are 2 things I noticed with your code.
1.
GMUApp.Initialize("gmu", "GameMeasureUtility", 1.00)
Your event name "gmu" and your version is 1.00 which is a long by nature. But then again, everything in js mostly does not have a type.
2. Your _Ready call, Sub
GMUApp_Ready() me thinks because your initialized BANano with "gmu" then perhaps the ready call should be
gmu_ready?
Besides that, one of the things I have recommended to people I have helped is to simplyfy the folder structure for B4X and this has helped. For example by using these simple folder structures.
c:\b4x\b4a
c:\b4x\b4i
c:\b4x\b4j
Then
...
c:\b4x\b4j\shared
c:\b4x\b4j\libraries
c:\b4x\b4j\workspace
...
Then you configure your paths for external libraries and shared to point to c:\b4x\b4j\shared and c:\b4x\b4j\libraries for b4j.
Another thing, the last time I checked, if you created a view, saved and ran your project and then changed the package name in Build Configurations, you were in trouble as the old package name is hard coded into your view. I solved this by creating a new view and then copying controls and deleting the old one. I havent used views in a long while so this could be different now and I could be wrong.
All the best.. #My2Cents.