Battery Conservation

MikieK

Member
Licensed User
Longtime User
Hi, Ive been working on an app, for a few months, basically its a game that is reliant on the orientation and accelorometer sensors, and updates the screen accordingly (similar to google sky map). My initial, effort generates a fresh simple bitmap each time the orientation changes. However I feel that this is a bit backwards?
I was learning when I started this app, and it seems to be a bit of a battery drainer, so I'm thinking of starting from scratch.
Is it better to have one large bitmap and load sections of it (possibly using the JPEG library?), or generate smaller (screen sized) bitmaps from scratch? Would using OpenGL rather than canvases and bitmaps be easier on the battery?

Any tips on saving battery would be greatly appreciated.
 
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