Android Question Best way to load and draw PNGs

cooksey

New Member
Hello all,

I have been drawing circles in my app over a PNG to indicate status. I now want to replace the circles with transparent PNGs that can be drawn over the image to represent that shapes of the muscles. I have about 20 images that need to be drawn simultaneously that are simple, single color, shapes to indicate status of a body part on an avatar.

If I have 4 colors of each and they are loaded multiple times a second, what is the best way to load those into memory so as to reduce the file IO loads? Is there a better way to do this?

Thanks in advance for any directions.
 
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