I have written a few heavy graphics programs. I know that during the rendering cycle, if you switch textures you take a performance hit. Therefore I would try to have all graphics confined to a texture sheet, then take portions of the large texture to make my sprites.
My question is: If I had all my graphics on one sheet and loaded it to a bitmap, then used LoadBitmapSample, would this speed up my program?
My question is: If I had all my graphics on one sheet and loaded it to a bitmap, then used LoadBitmapSample, would this speed up my program?