How do you handle Callbacks in IOS - I am converting code from B4A to B4I
The B4A code is
B4X:
' Timeout trips - hide the progress dialog and raise a Timeout event.
Sub tmrProgressTimeout_Tick()
Log("Timeout tripped")
Hide
#if B4A
If SubExists(mCallback, mEvent & "_Timeout") Then
CallSub(mCallback, mEvent & "_Timeout")
End If
#else
'TODO <<< Put the B4I callback here!
#End If
End Sub
your callback code will also work in b4i. so there is no need to check whether the ide is b4a or not
B4X:
' Timeout trips - hide the progress dialog and raise a Timeout event.
Sub tmrProgressTimeout_Tick()
Log("Timeout tripped")
Hide
If SubExists(mCallback, mEvent & "_Timeout") Then
CallSub(mCallback, mEvent & "_Timeout")
End If
End Sub
Thanks, I am sorry I should of tried that before I asked the question - Just got it into my head the a different OS would need a different callback system.
' Timeout trips - hide the progress dialog and raise a Timeout event.
Sub tmrProgressTimeout_Tick()
Log("Timeout tripped")
Hide
If xui.SubExists(mCallback, mEvent & "_Timeout", 0) Then
CallSub(mCallback, mEvent & "_Timeout")
End If
End Sub
The SubExist method in B4i needs a 3 third parameter, NumberOfArguments.
This implemented in the xui.SubExists method, compatible for all three products.
Hi, Klaus
Thanks for the input - yes that does appear to work.
For the benefit of someone reading this post (and is not familiar with B4X) then to use xui.SubExists() you will need to insert in Process_Global (or in my case the Class_Global) Sub as shown below, and remember to tick XUI (or iXUI if using B4I) in the library manager.