The FMOD library is much more powerful than Sound keyword.
I didn't assume that! What I said stands. On a device native dlls are picked up from the folder where the application is started from. If you want to develop/test under the IDE on the device a copy of fmodce.dll will need to be in the IDE installation folder.Actually, the device IDE will not contain the installation of B4PPC.
All present devices use ARMV4 compatible CPUs, certainly if running WindowsMobile 6.0 or later. Anything that doesn't is ancient (sort of). Is it really WinCE you are developing for or Windows Mobile? There is a difference.Is there a generic fmodce.dll which I can use for all?
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