Is there a way to change the properties from B4X (with code) of an object created in Tiled? Specifically I am looking for a way to change the gravity of a object, according to an event that happens within my code in B4X. The gravity configured in Tiled is 1.0, but depending on some event that I already have configure , I need it to change to 0 (no gravity). Is that possible?
I appreciate any suggestions
I appreciate any suggestions