I'm getting the following crash report for my Invaders game but can't figure out what's causing it:
java.lang.RuntimeException:
at android.os.Handler.<init> (Handler.java:200)
at android.os.Handler.<init> (Handler.java:114)
at android.app.Dialog.<init> (Dialog.java:152)
at android.app.AlertDialog.<init> (AlertDialog.java:202)
at android.app.AlertDialog$Builder.create (AlertDialog.java:1105)
at anywheresoftware.b4a.BA.ShowErrorMsgbox (BA.java:260)
at anywheresoftware.b4a.BA.raiseEvent2 (BA.java:224)
at anywheresoftware.b4a.BA.raiseEvent2 (BA.java:170)
at anywheresoftware.b4a.libgdx.LibGDX$b.render (SourceFile:136)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame (SourceFile:439)
at android.opengl.GLSurfaceView$GLThread.guardedRun (GLSurfaceView.java:1647)
at android.opengl.GLSurfaceView$GLThread.run (GLSurfaceView.java:1352)
Any one got any ideas?
java.lang.RuntimeException:
at android.os.Handler.<init> (Handler.java:200)
at android.os.Handler.<init> (Handler.java:114)
at android.app.Dialog.<init> (Dialog.java:152)
at android.app.AlertDialog.<init> (AlertDialog.java:202)
at android.app.AlertDialog$Builder.create (AlertDialog.java:1105)
at anywheresoftware.b4a.BA.ShowErrorMsgbox (BA.java:260)
at anywheresoftware.b4a.BA.raiseEvent2 (BA.java:224)
at anywheresoftware.b4a.BA.raiseEvent2 (BA.java:170)
at anywheresoftware.b4a.libgdx.LibGDX$b.render (SourceFile:136)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame (SourceFile:439)
at android.opengl.GLSurfaceView$GLThread.guardedRun (GLSurfaceView.java:1647)
at android.opengl.GLSurfaceView$GLThread.run (GLSurfaceView.java:1352)
Any one got any ideas?