Use case:
Source code with 2 different Build Configurations:
Premium version
Light version
The Premium version uses some different asset files (logo, data files) from the Light version.
As of today, unable to distinguish files based on build configuration, both versions have both data files set, each version with some unused files from the other version.
Wish:
A simple way to have different asset files based on build configurations
i should also experiment with some robocopy options, or else the PREMIUM files will also remain in the Files directory after a build, and will be included in any subsequent non-PREMIUM builds also