Good night. I just created one character (called "spring") with a couple of tiled characteristics. Now I need to create several of those "springs" in my game. At first I thought that with the instruction - TileMap.GetObjectTemplateByName (ObjectLayer, "spring") - TileMap.CreateObject (template) - all the characters with the same name would be created, but I see that it only creates one character. I don't know what the method is to create X amount of characters with the same characteristics. I suppose that with a counter in a FOR and going through all the IDs of the elements created in Tiled, but I see that Tiled generates a random identification number for each created object. I appreciate any clues that allow me to create any number of "springs".