I've created an application that runs on Android, Wear OS, and iOS. My goal for Wear OS was to provide a User Interface that accounts for small screen and not so small fingers. To that end I used staggered buttons that all the user to click on end of button with no button above of below.
and
Then buttons are scrollable so easy to get the button you want in middle of screen.
In addition, when they click on a button that requires numeric entry I popup a form to provide them with value requirement.
Buttons with multiple choices provide a scrollable list.
The interesting thing is that I can compile with Release and it will upload the APK to my table or phone and it works. Would be nice for small phones.
Anyway, you can develop for a Wear OS device using standard B4A compiler without using Watchface libs. You can have the regular Android app and the Wear app maintained and deployed using one Google Play app!
One note is that I haven't been successful deploying from the PC to the watch using B4A (posted issued in March) so I use ADB to install it and it works fine.
and
Then buttons are scrollable so easy to get the button you want in middle of screen.
In addition, when they click on a button that requires numeric entry I popup a form to provide them with value requirement.
Buttons with multiple choices provide a scrollable list.
The interesting thing is that I can compile with Release and it will upload the APK to my table or phone and it works. Would be nice for small phones.
Anyway, you can develop for a Wear OS device using standard B4A compiler without using Watchface libs. You can have the regular Android app and the Wear app maintained and deployed using one Google Play app!
One note is that I haven't been successful deploying from the PC to the watch using B4A (posted issued in March) so I use ADB to install it and it works fine.