hi
i am making some test and i noticed that using DrawBitmapRotated with b4x canvas object is much much slower than DrawBitmap but why?
what is the difference between both methods? why is drawing the image with an angle is taking more time than without angle?
i am including a project for showing the difference.
i get about 0-2ms for every timer_tick event when using DrawBitmap and about 6-9 ms when using DrawBitmapRotated (that is about 4 times slower and on ios, it is worse)
thanx
i am making some test and i noticed that using DrawBitmapRotated with b4x canvas object is much much slower than DrawBitmap but why?
what is the difference between both methods? why is drawing the image with an angle is taking more time than without angle?
i am including a project for showing the difference.
i get about 0-2ms for every timer_tick event when using DrawBitmap and about 6-9 ms when using DrawBitmapRotated (that is about 4 times slower and on ios, it is worse)
thanx