Hello,
I know that probably no one will answer to such a question, but why not?
I'm looking for a solution to blur quickly an image with OpenGL. I know that Renderscript can do it easily but I have not a clear idea of how you can combine OpenGL and Renderscript. A good solution would be a shader of course, but until now all shaders that I found are either slow (because not designed for OpenGL ES on mobile devices) or very bad, or there's something special to do with the result and it's not mentioned (so the result is unusable).
I read of course the excellent tutorial of Matt DesLauriers but the suggested solutions do not cover my case (blurring bitmap fonts generated in real time).
I know that probably no one will answer to such a question, but why not?
I'm looking for a solution to blur quickly an image with OpenGL. I know that Renderscript can do it easily but I have not a clear idea of how you can combine OpenGL and Renderscript. A good solution would be a shader of course, but until now all shaders that I found are either slow (because not designed for OpenGL ES on mobile devices) or very bad, or there's something special to do with the result and it's not mentioned (so the result is unusable).
I read of course the excellent tutorial of Matt DesLauriers but the suggested solutions do not cover my case (blurring bitmap fonts generated in real time).