Hello.
I wish to ask about the help. Me interests fast output of images on ppc as in library sprites.dll, but without additional opportunities. Only drawing bitmaps (BitmapEx object for example) on coordinates. And necessarily readable property ' image '. And refresh on a command ' tick ' as in sprites.dll
There can be someone from experts can make it?:BangHead::sign0104:
UP!
can anyone help? i want only a simple Sprite.dll without any functions.
it must only draw bitmaps on coordinates when (forexample) we call drawimage() but not show changes while we not call 'tick' (or refrash)
i'm try it,but this method work slower than drawing in sprite.dll. on Destop it's all right but on device i have a "slideshow" (in my game i'm redraw image every 50ms)
in sample for sprite.dll sprites move very smoothly (witk tick every 50ms) but when i'm try to "move" and "animate" sprite,using ImageLibEx and Image i have a slideshow.
it is a simple code:
image1.image=bitmapex.value
drawerex.new2(bitmapex.value)
.... (some drawing)
image1.refresh
i have no blinking,all nice but my 'sprite' (drawed image) move jerky
I've looked at the underlying .NET code and you won't get faster than what you are doing. You are drawing directly on the bitmap that the Paint event draws to the screen. Possibly it is the actual drawing you are doing that is slowing it down.