'DEFINE - FFMpegVideoViews
Dim FFMpegVideoView1 As FFMpegVideoView
'GET - FFMpegVideoViews
FFMpegVideoView1 = Xml.GetView("videoViewRelative")
And i im getting error:
B4X:
FFMpegVideoView1 = Xml.GetView(\
javac 1.8.0_66
src\com\project\tv.java:389: error: cannot find symbol
mostCurrent._ffmpegvideoview1.setObject((tv.danmaku.ijk.media.widget.VideoView)(mostCurrent._xml.GetView(mostCurrent.activityBA,"videoViewRelative")));
^
symbol: class danmaku
location: class tv
I get the point...if i save xml file and run debug it will compile fine....and if i don't change xml and run debug and release mode it will compile fine and run. I must not modify xml after first debug run or i will get above error...i think this is reading privileges from windows.
Erel..i can't use FFMpeg wrapper in B4A designer...and using code...i don't get video scalled when i switch fullscreen and small screen...and my apk does not looks same on all android boxes runing different version of android os...so this way i decided to use xml as i test three devices it looks same...previus apk that uses B4A code to add elements programatically looks different on all three boxes...this is the reason for using XML layout...and Android Studio uses XML layouts..so that apk looks same on all android devices.