For most of my App (2D game) I have resorted to primarily using percentages for the size and placement of views and other graphic elements.
One place I haven't figured out how to program so it translates properly from one device to another is Font Size or Text.Size
Any thoughts?
-Sterling
One place I haven't figured out how to program so it translates properly from one device to another is Font Size or Text.Size
Any thoughts?
-Sterling