pnl.SetBackgroundImage(Sprite(ix))
Sprite(i).InitializeSample(File.DirAssets, "rod0_" & NumberFormat(i,2,0) & ".png", pnl.Width, pnl.Height)
Look at the size of most games today. 3 MB is a very small share of the final weight (and the JAR file can go under 2 MB as explained in the LibGDX thread). Music, sounds and graphics take a lot more space, especially when you want to support resolutions from 800x480 to 2560x1600 (the current range on the market). Anyway, you don't have the choice depending on your project: only libGDX can provide the needed performance.keep in mind that it adds another 3Mb overhead to your project and I doubt it will gain anything at all in this case.
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