My game is almost ready but I find myself with no levels and I have a problem.
How do you increase user experience when playing the game , is the game boring or have so litle to offer from initial startup ...I guess this will decide the future of the game.
I have amost everying ready but yet no levels yet ...
I ask myself several questions:
How much does the user play until level complete ?
How to improuve user experience on startup ?
How do you use collectable and how many to use in the game ? Do I need collectable...has my game enough entertainment so that I will need to add the store panel to the app where user will have to upgrade guns ?
Game creation seems to be more dificult that I thought, level design and user experience are the things that we all shall work on.
What do you do to start adding action to the game.
I found myself with several problems when adjusting level dificulty because did not know when actually to stop and how to interact between game speed ,dificutly , user life, how to control the randomly generated objects.
Is there enough to change backgound and enemy skin to create a level ?
How much do the player have to spend in the game before upgrade to new wepon or feature ?
Thank you
Will come back with my level design and comments.
How do you increase user experience when playing the game , is the game boring or have so litle to offer from initial startup ...I guess this will decide the future of the game.
I have amost everying ready but yet no levels yet ...
I ask myself several questions:
How much does the user play until level complete ?
How to improuve user experience on startup ?
How do you use collectable and how many to use in the game ? Do I need collectable...has my game enough entertainment so that I will need to add the store panel to the app where user will have to upgrade guns ?
Game creation seems to be more dificult that I thought, level design and user experience are the things that we all shall work on.
What do you do to start adding action to the game.
I found myself with several problems when adjusting level dificulty because did not know when actually to stop and how to interact between game speed ,dificutly , user life, how to control the randomly generated objects.
Is there enough to change backgound and enemy skin to create a level ?
How much do the player have to spend in the game before upgrade to new wepon or feature ?
Thank you
Will come back with my level design and comments.