I used Lua engines such as Gideros and Corona. But these ones true have a very good reputation , especially LibGDX. Personally me I am very interested in good 2D engine for B4A. There are no so much JAVA 2D game engines in JAVA , so I read a lot of info about this engine and think that it is very good idea to port this to B4A.
I plan to do many things to help people to create games with B4A, and it is not decided yet if a Java game engine will be wrapped or not. I have little experience of these game engines since I'm still discovering the Android world, but at first glance they are built with a thin layer over OpenGL for the graphics part and it's a major concern for me (not personaly because I know enough of OpenGL to use these engines, but if I wrap an engine and a lot of people are scared by its complexity, I miss my goal).
Yes, AndEngine could be a candidate but there's no documentation.
From WIKI :
"The core functionality typically provided by a game engine includes a rendering engine (“renderer”) for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, and a scene graph."
How i understand we need particles animation, physics engine (Box2D,etc.)/collision detection (there is collision detector in GameView , class module) for B4A.
There are already two physics engine available (JBox2D and ABPhysics). JBox2D is slow in comparison of Box2D but the author is working on a JNI version to improve its speed.
So how i understand there must be particles engine for accelerated surface if it is possible and maybe some advanced animation technics.
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