hi
its more a suggestion then a wish. it happens a lot when you have few classes, activities and code modules that you generate members to the wrong activity.
maybe it could be possible to check if that activity contains Activity.LoadLayout(xxx) before the designer generate the members and if it does not then you get a warning that tells you "You are trying to generate members to an Activity that does not use that layout"
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another thing (more a wish)
when you have a log, error in the log list then clicking on it will automatically choose the activity that caused that error and also scroll to the sub (line)
thanx, ilan
its more a suggestion then a wish. it happens a lot when you have few classes, activities and code modules that you generate members to the wrong activity.
maybe it could be possible to check if that activity contains Activity.LoadLayout(xxx) before the designer generate the members and if it does not then you get a warning that tells you "You are trying to generate members to an Activity that does not use that layout"
****
another thing (more a wish)
when you have a log, error in the log list then clicking on it will automatically choose the activity that caused that error and also scroll to the sub (line)
thanx, ilan