Hi.
Is there a way to find the collective total size of all files in the app's Assets when the app runs?
The File.Size and other methods apparently don't work on asset files.
(the purpose is to make sure those files weren't somehow tampered with, without the lengthy/complex methods of CRC checking and stuff)
Is there a way to find the collective total size of all files in the app's Assets when the app runs?
The File.Size and other methods apparently don't work on asset files.
(the purpose is to make sure those files weren't somehow tampered with, without the lengthy/complex methods of CRC checking and stuff)