GLObject with v2.0

alfcen

Well-Known Member
Licensed User
Longtime User
Using B4A v2.0 with two GLObject Types (agraham's OpenGL v1.7), one each in two Activities.
The compiler complains Error parsing program: "item with the same key already exists".
When I bypass one Activity so that just one GLObject is in the project, then the code can
be compiled.

B4A v1.9 compiled without error, irrespective of how many GLObject Types are in use.

Is this a known issue?
 

alfcen

Well-Known Member
Licensed User
Longtime User
Just pressed the "Post it" key and your reply came in a few seconds. Magic!
Anyway, this makes good sense and I will "modernize" my codes.
 
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