Hello, I continue finding a solution to headphone jack click detection, attached is a code of some dude in stackoverflow that found a solution that detect when the jack button is pressed and the delay that remain on it.
The results on log was
got following log:
event.getDownTime(): 0.281
event.getEventTime(): 0.421
ACTION_DOWN: 0.47
ACTION_UP: 0.471
Thus now I got the moment when the user presses the key down.
I dont know how translate this to B4a to check if it work.
Regards
Osvaldo
"Share is grow, no matter how many you share there are too many people in the world to do business, share and grow"
audioSession = new MediaSession(getApplicationContext(), "TAG");
audioSession.setCallback(new MediaSession.Callback() {
@override
public boolean onMediaButtonEvent(final Intent mediaButtonIntent) {
String intentAction = mediaButtonIntent.getAction();
if (Intent.ACTION_MEDIA_BUTTON.equals(intentAction)) {
KeyEvent event = mediaButtonIntent.getParcelableExtra(Intent.EXTRA_KEY_EVENT);
if (event != null) {
stopTimeOfGame_millis = event.getDownTime();
double usersReactionTime = (event.getDownTime() - startTimeOfGame_millis) / 1000.0;
UtilsRG.info("event.getDownTime(): " + usersReactionTime);
double getEventTime = (event.getEventTime() - startTimeOfGame_millis) / 1000.0;
UtilsRG.info("event.getEventTime(): " + getEventTime);
int action = event.getAction();
if (action == KeyEvent.ACTION_DOWN) {
long action_down = android.os.SystemClock.uptimeMillis();
double actionDown = (action_down - startTimeOfGame_millis) / 1000.0;
UtilsRG.info("ACTION_DOWN: " + actionDown);
}
if (action == KeyEvent.ACTION_UP) {
long action_up = android.os.SystemClock.uptimeMillis();
double actionUp = (action_up - startTimeOfGame_millis) / 1000.0;
UtilsRG.info("ACTION_UP: " + actionUp);
}
}
}
return true;
}
});
PlaybackState state = new PlaybackState.Builder()
.setActions(PlaybackState.ACTION_PLAY_PAUSE)
.setState(PlaybackState.STATE_PLAYING, 0, 0, 0)
.build();
audioSession.setPlaybackState(state);
audioSession.setFlags(MediaSession.FLAG_HANDLES_MEDIA_BUTTONS | MediaSession.FLAG_HANDLES_TRANSPORT_CONTROLS);
audioSession.setActive(true);
audioSession.setCallback(new MediaSession.Callback() {
@override
public boolean onMediaButtonEvent(final Intent mediaButtonIntent) {
String intentAction = mediaButtonIntent.getAction();
if (Intent.ACTION_MEDIA_BUTTON.equals(intentAction)) {
KeyEvent event = mediaButtonIntent.getParcelableExtra(Intent.EXTRA_KEY_EVENT);
if (event != null) {
stopTimeOfGame_millis = event.getDownTime();
double usersReactionTime = (event.getDownTime() - startTimeOfGame_millis) / 1000.0;
UtilsRG.info("event.getDownTime(): " + usersReactionTime);
double getEventTime = (event.getEventTime() - startTimeOfGame_millis) / 1000.0;
UtilsRG.info("event.getEventTime(): " + getEventTime);
int action = event.getAction();
if (action == KeyEvent.ACTION_DOWN) {
long action_down = android.os.SystemClock.uptimeMillis();
double actionDown = (action_down - startTimeOfGame_millis) / 1000.0;
UtilsRG.info("ACTION_DOWN: " + actionDown);
}
if (action == KeyEvent.ACTION_UP) {
long action_up = android.os.SystemClock.uptimeMillis();
double actionUp = (action_up - startTimeOfGame_millis) / 1000.0;
UtilsRG.info("ACTION_UP: " + actionUp);
}
}
}
return true;
}
});
PlaybackState state = new PlaybackState.Builder()
.setActions(PlaybackState.ACTION_PLAY_PAUSE)
.setState(PlaybackState.STATE_PLAYING, 0, 0, 0)
.build();
audioSession.setPlaybackState(state);
audioSession.setFlags(MediaSession.FLAG_HANDLES_MEDIA_BUTTONS | MediaSession.FLAG_HANDLES_TRANSPORT_CONTROLS);
audioSession.setActive(true);
The results on log was
got following log:
event.getDownTime(): 0.281
event.getEventTime(): 0.421
ACTION_DOWN: 0.47
ACTION_UP: 0.471
Thus now I got the moment when the user presses the key down.
I dont know how translate this to B4a to check if it work.
Regards
Osvaldo
"Share is grow, no matter how many you share there are too many people in the world to do business, share and grow"