corwin42 Expert Licensed User Longtime User Sep 4, 2015 #1 Question: How many libraries do you use in your B4A projects? Answer: only a few
S sorex Expert Licensed User Longtime User Sep 4, 2015 #2 that must be a complex app or some serious overkill
DonManfred Expert Licensed User Longtime User Sep 4, 2015 #3 sorex said: that must be a complex app or some serious overkill Click to expand... Material "Hello World" app in AppCompat-Layout
sorex said: that must be a complex app or some serious overkill Click to expand... Material "Hello World" app in AppCompat-Layout
wonder Expert Licensed User Longtime User Sep 4, 2015 #5 corwin42 said: Question: How many libraries do you use in your B4A projects? Answer: only a few View attachment 37153 Click to expand... ...and thus, Skynet was born.
corwin42 said: Question: How many libraries do you use in your B4A projects? Answer: only a few View attachment 37153 Click to expand... ...and thus, Skynet was born.
imbault Well-Known Member Licensed User Longtime User Sep 4, 2015 #6 corwin42 said: Question: How many libraries do you use in your B4A projects? Answer: only a few View attachment 37153 Click to expand... Just a few, WTF, loool
corwin42 said: Question: How many libraries do you use in your B4A projects? Answer: only a few View attachment 37153 Click to expand... Just a few, WTF, loool
giga Well-Known Member Licensed User Longtime User Sep 6, 2015 #8 ilan said: are you making a new OS for mobile phones?? Click to expand... Seems that way, that's allot of libraries.
ilan said: are you making a new OS for mobile phones?? Click to expand... Seems that way, that's allot of libraries.
ilan Expert Licensed User Longtime User Sep 6, 2015 #10 corwin42 said: Just a simple little weather app. Click to expand... ok, if this is a simple little app then i dont wanna see your big complex one...
corwin42 said: Just a simple little weather app. Click to expand... ok, if this is a simple little app then i dont wanna see your big complex one...
ilan Expert Licensed User Longtime User Sep 7, 2015 #13 corwin42 said: https://en.wikipedia.org/wiki/Library Click to expand... I think this is the "RichString" library.
corwin42 said: https://en.wikipedia.org/wiki/Library Click to expand... I think this is the "RichString" library.
T Troberg Well-Known Member Licensed User Longtime User Sep 7, 2015 #14 As few as possible, usually 3-5, and only when it's something so complex that it's not worth the trouble to do it myself instead.
As few as possible, usually 3-5, and only when it's something so complex that it's not worth the trouble to do it myself instead.
S sorex Expert Licensed User Longtime User Sep 8, 2015 #16 line count and complexity don't always match I've seen code in someone's subs of 80 lines that could be done in 5 lines or so aswell. if the project is like the screenshot you have 20% code and 80% comments so it's only 2000 lines of code then
line count and complexity don't always match I've seen code in someone's subs of 80 lines that could be done in 5 lines or so aswell. if the project is like the screenshot you have 20% code and 80% comments so it's only 2000 lines of code then
andymc Well-Known Member Licensed User Longtime User Sep 8, 2015 #17 Most of my simple game come in around 1000 lines of code. With 2 or 3 libraries.
wonder Expert Licensed User Longtime User Sep 8, 2015 #18 @sorex, I usually reserve the last lines in the file for experimental code, so it's only normal that you're seeing a lot of commented stuff.
@sorex, I usually reserve the last lines in the file for experimental code, so it's only normal that you're seeing a lot of commented stuff.
Beja Expert Licensed User Longtime User Sep 9, 2015 #19 I know how to write Hello World app without using the StringUtils library (specially v.1.02)
JakeBullet70 Well-Known Member Licensed User Longtime User Sep 10, 2015 #20 Is there a program that documents b4x projects? Lines, libs, bal, etc...