Goto in your Project Folder and select the Objects\src folder. Start Visual Studio with installed Visual Micro Plug-In. Start new project and import the code
src.ino from B4R. Compile with debug information and set your breakpoints. As you know the B4R toolchain generates C++ code. It's not easy to debug but
sometimes it helps.
Goto in your Project Folder and select the Objects\src folder. Start Visual Studio with installed Visual Micro Plug-In. Start new project and import the code
src.ino from B4R. Compile with debug information and set your breakpoints. As you know the B4R toolchain generates C++ code. It's not easy to debug but
sometimes it helps.
Yes, thanks, I know the Visual Studio + Visual Micro procedure
My question was about understanding how to debug using the B4R environment
What I wanted to say is that I see that with the other B4A and B4J environments it is possible to perform the classic debugging
I wanted to understand if it was I who could not find a way to do it even with B4R or if the development environment does not allow it
Maybe Massimo Banzi heard us when we were discussing the need for a serious debugging system
Version 2.0 of original Arduino Ide, features the long-awaited LIVE DEBUGGER
Maybe Massimo Banzi heard us when we were discussing the need for a serious debugging system
Version 2.0 of original Arduino Ide, features the long-awaited LIVE DEBUGGER
That's great. Pitty for me that none of the boards that I have can work with it. Since it is based on the cli version, I suppose that @Erel can take advantage of it for the given boards (and the boards to come) in B4R to add Debug capabilities in B4R. I do not know about the others but I would be willing to pay a minor yearly fee (or a donation) for B4R if we could take advantage of such environment because the Log(".....") is not always the perfect way to debug.
You can 'sort of' integrate the GDB debugger in the IDE, but it still needs a lot of faffing around to be useful - been trying it on an 8266 with a little wrapper for the GDBStub file.
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