I'm still not clear on how to get my windows jar file to run on a Mac.
Erel's post (which is closed now) list the following steps:
Creating it is done with:
Run the project locally (on Windows) to generate the compiled jar. It will be in the Objects folder. Copy it to the Mac.
I understand this line.
Connect with B4J-Bridge to the mac. You need to run B4J-Bridge with Java 11+ downloaded from: https://www.b4x.com/android/forum/t...lest-way-to-distribute-ui-apps.99835/#content
I understand this line.
B4X: jdk-14.0.1/Contents/Home/bin/java -jar b4j-bridge.jar
Open B4J-Packager11 in the IDE and set the InputJar parameter.
The Packager is now built-in to the IDE so where do I now set the InputJar parameter?
#PackagerProperty: InputJar = jdk-14.0.1/Contents/Home/bin/java -jar b4j-bridge.jar
Is this setting slightly different on each of our machines or is the setting the same for everyone?
B4X: Private InputJar As String = "/users/username/Downloads/AngryBirds.jar"
Run it and the package will be created on the Mac. You need to distribute all the files under the build folder.
I'm not clear on how I "run it"?
Erel's post (which is closed now) list the following steps:
Creating it is done with:
Run the project locally (on Windows) to generate the compiled jar. It will be in the Objects folder. Copy it to the Mac.
I understand this line.
Connect with B4J-Bridge to the mac. You need to run B4J-Bridge with Java 11+ downloaded from: https://www.b4x.com/android/forum/t...lest-way-to-distribute-ui-apps.99835/#content
I understand this line.
B4X: jdk-14.0.1/Contents/Home/bin/java -jar b4j-bridge.jar
Open B4J-Packager11 in the IDE and set the InputJar parameter.
The Packager is now built-in to the IDE so where do I now set the InputJar parameter?
#PackagerProperty: InputJar = jdk-14.0.1/Contents/Home/bin/java -jar b4j-bridge.jar
Is this setting slightly different on each of our machines or is the setting the same for everyone?
B4X: Private InputJar As String = "/users/username/Downloads/AngryBirds.jar"
Run it and the package will be created on the Mac. You need to distribute all the files under the build folder.
I'm not clear on how I "run it"?
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