I don't know how to put it into words very well, but imaging you want to copy from a sample texture to the screen
Instead of copying a square of the sample texture, you copy a polygon, I've connected the corners of how the output would be like
The reason is to fake a 2.5D effect the SNES/GBA are known for, particularly in racing games
Instead of copying a square of the sample texture, you copy a polygon, I've connected the corners of how the output would be like
The reason is to fake a 2.5D effect the SNES/GBA are known for, particularly in racing games