1. Who knows?Following three things will define:
1. 'In the event of a server crash". how often is that event?
2. How critical is the data loss?
3. How critical is the response time/speed or what is actual slowdown if regular read write operations are done?
Also you can use cloud storage which are scalable and have fast response time even in heavy load scenarios.
I realize that I have asked the question incorrectly, which could be interpreted as if I wanted to decide whether to save objects on mass storage (using serialization).queries MSSQL server databases.
1. Who knows?
2 Who knows?
3 Who knows?
(4) Cloud = other servers that will also have to write to mass storage devices.
Point 2: I am actually the one who should evaluate how important that data is.
These are games, so users could lose virtual money or scores in ongoing games.
Have at least 2 vps constantly excanging mqtt messages with json and you may make your game fly. If one is down the other will be up
Premature optimization is the root of all evil (or at least most of it) in programming.
- Donald Knuth (info)
I think that what @Sandman is trying to say is:Was he drunk? Plan, create, check, correct and around we go. If correct is a bottleneck the cycle becomes an arc.
Yes, but in this case it's not about going into details, it's not about precision but about basic, fundamental choices.but nailing the perfection at the first shot it's nearly impossible
I think that what @Sandman is trying to say is:
If you pretend to prevent all the possible problems and scenarios that some code can create you will end up like the dog spinning around trying to bite his own tail.
Of course every good developer will try to think to the majority of problems and prevent them, but nailing the perfection at the first shot it's nearly impossible.
At a certain point you should publish your creation and then wait for the users feedback.
On that you will improve, add, correct.
Seeking the perfection (only to your eyes at that moment) could lead you to an eternal do/undo/redo cycle.
No, it wasn't offensive and certainly not towards @Sandman, but rather towards that Knuth and his habit of drinking alcoholMaybe the language I used is kind of offending now that I read it again. So @Sandman I apologize
You were clear, I could have done a better job of explaining....I realize that I have asked the question incorrectly, which could be interpreted as if I wanted to decide whether to save objects on mass storage (using serialization).
Obviously I am referring to any saving of "objects" on DBMS and consequently on mass storage.
"To save or not to save"all on mass storage (DBMS).
Well I don't know what you mean by "register" tablet, but I'll detail the requirements a bit more (repeating, perhaps, that it's a very old project, of which I've already developed many versions, none of them satisfied me and all of them kept most of the information only in RAM - I'm talking exclusively about the server).You were clear, I could have done a better job of explaining....
When the "register" tablet talks to the API,
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