Hello to everybody,
this is Saverio, it's my first time here.
Attached there is an extract of a project perfectly working on the emulator (Android 4.4.2 Api_19)
but not properly working neither on real device (Galaxy Note2 4.1.2) nor on emulator (Android 4.1.2 API_16).
In the example there are two button both with StateListDrawable populated with GradientDrawable.
For the first button, the gradients color buffer is filled by index (Clr(0)=SomeColor), instead, in the
second one, the same thing, it's done by array (Clr=Array as int(SomeColor1, SomeColor2).
The Problem is that, for the first button, I got the same color, even pressed or released.
As you can see, from the example, I also tried Colors.ARGB, but got same result.
The question is, there is some good boy that can explain this
Ciao to everyone
Note2 4.1.2 Emu 4.1.2 Emu 4.4.2
this is Saverio, it's my first time here.
Attached there is an extract of a project perfectly working on the emulator (Android 4.4.2 Api_19)
but not properly working neither on real device (Galaxy Note2 4.1.2) nor on emulator (Android 4.1.2 API_16).
In the example there are two button both with StateListDrawable populated with GradientDrawable.
For the first button, the gradients color buffer is filled by index (Clr(0)=SomeColor), instead, in the
second one, the same thing, it's done by array (Clr=Array as int(SomeColor1, SomeColor2).
The Problem is that, for the first button, I got the same color, even pressed or released.
As you can see, from the example, I also tried Colors.ARGB, but got same result.
The question is, there is some good boy that can explain this
Ciao to everyone
Note2 4.1.2 Emu 4.1.2 Emu 4.4.2