Hello,
I can now compile my app with local builder but when i try to send the app to ios sim i get an error and app does not open. it says
I have updated .a and.h files to 1.21 in local builder and downloaded the sdk and copied framewrok to libs folder on mac.
I can now compile my app with local builder but when i try to send the app to ios sim i get an error and app does not open. it says
B4X:
Copying updated assets files (12)
Error occurred on line: 0 (Main)
Class not found: B4IAdView
Stack Trace: (
CoreFoundation __exceptionPreprocess + 182
libobjc.A.dylib objc_exception_throw + 44
CoreFoundation +[NSException raise:format:] + 141
Push -[B4IShell createObject:] + 224
Push -[B4IShell raiseEventImpl:method:args::] + 1268
Push -[B4IShellBI raiseEvent:event:params:] + 1518
Push -[B4IStaticModule initializeModule] + 463
Push -[b4i_main initializeStaticModules] + 78
Push -[B4IShellBI raiseEvent:event:params:] + 257
Push __33-[B4I raiseUIEvent:event:params:]_block_invoke + 67
libdispatch.dylib _dispatch_call_block_and_release + 15
libdispatch.dylib _dispatch_client_callout + 14
libdispatch.dylib _dispatch_main_queue_callback_4CF + 677
CoreFoundation __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 14
CoreFoundation __CFRunLoopRun + 2256
CoreFoundation CFRunLoopRunSpecific + 443
CoreFoundation CFRunLoopRunInMode + 123
GraphicsServices GSEventRunModal + 192
GraphicsServices GSEventRun + 104
UIKit UIApplicationMain + 1526
Push main + 138
libdyld.dylib start + 1
??? 0x0 + 1
)
Application_Start
Application_Active
I have updated .a and.h files to 1.21 in local builder and downloaded the sdk and copied framewrok to libs folder on mac.
Last edited: