One gazillion bugs in this demo, lots of trial and error, work-in-progress...
Draw lines with left click, drop balls with right click.
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Are you on a Mac?
I wish I knew how... It's killing me... Argggghhh!!!!can you make the ball keep rolling after it stopped bouncing?
Thank you so much!! That's really motivating!!! Very kind of you!you really make progress over time, I'm following you since you appeared here, and you have very clean and nice coding style, so, keep it up!
Sounds great, the Box2d is cool, but why not explore, there is great world of physics out there..I'll be doing some pen and paper investigation, with some youtube physics lessons.... So, wish me luck!
True! If Box2D is Newton, then I want to be Einstein and write my own physics! Hahahah!Sounds great, the Box2d is cool, but why not explore, there is great world of physics out there..
In previous version, if you had two lines joined with different slopes like image attached, the ball (starting on first line) braked down when arrived at second lineIt is not good to give bad news, but ...
the previous version was better.
The collision detection is still quite rudimentary... I'll be working on it.I did get one unexpected result.
True, the aim of this simulation is solving the ball/plane interaction. Nothing more for now.Balls do not take into account previous existing balls