Alas, my eyes were not up to the small graphics, so I increased the size of the cards. I also made a small change to the aspect ratio which made a small improvement in the graphics. I made a few other minor tweaks including the height of the payoff table - in the original there were no scroll bars when executing in the IDE, but the scroll bars were there in the compiled version. See the original post for the updated files.
What is interesting is that even when the QVGA version of the payoff table had no scroll bars, the scroll bars were there running under VGA resolution. It turned out that the VGA version needed a PayOffTable.Height 6 pixels more than the when running on a QVGA device. I handled this with IfScreenScaleX = 2Then PayOffTable.Height = PayOffTable.Height + 6.
It sure is a pain when the display in the IDE is different than in the desktop, and different on a QVGA device and different yet on a VGA device (the QVGA screen was autoscaled). If I had time I'd try to figure out all the relationships so I wouldn't spend so much time on trial and error.
Don't take my whining too seriously -- Basic4ppc is still the cat's meow!