Hi
Using libGDX and having an issue getting libGDX to read files loaded via B4A.
I check that the file is uploaded via file tab using
File.Exists(File.DirAssets, "whatever_file.png").....
But when I try and access it with libGDX with something similar to this
myBacking.InitializeWithFile(lGdx.Files.internal("whatever_file.png"))
It throws the error
Caused by: java.io.FileNotFoundException: whatever_file.png
The file is uploaded to the virtual_assets folder on the device and all seems ok - just accessing via libGDX seems to be the problem. Can anyone help on what I'm missing?
Cheers
Neil
Using libGDX and having an issue getting libGDX to read files loaded via B4A.
I check that the file is uploaded via file tab using
File.Exists(File.DirAssets, "whatever_file.png").....
But when I try and access it with libGDX with something similar to this
myBacking.InitializeWithFile(lGdx.Files.internal("whatever_file.png"))
It throws the error
Caused by: java.io.FileNotFoundException: whatever_file.png
The file is uploaded to the virtual_assets folder on the device and all seems ok - just accessing via libGDX seems to be the problem. Can anyone help on what I'm missing?
Cheers
Neil