Hello,
This forum is so thorough that I have never found a need to ask a questions, until now... My users are reporting huge battery consumption when playing a pseudo-turn based game (turns are executed per a timer). Any suggested methods to decrease power consumption with a libGDX based program?
This forum is so thorough that I have never found a need to ask a questions, until now... My users are reporting huge battery consumption when playing a pseudo-turn based game (turns are executed per a timer). Any suggested methods to decrease power consumption with a libGDX based program?