I created a list and added an object to it. If I print the contents of the list to the log, I get all kinds of data. If I try to retrieve the first and only object in the list, it returns nothing.
Form the log:
Installing file.
PackageAdded: package:b4a.example
** Activity (main) Create, isFirst = true **
scale: 2.5062499046325684
clcLen: 1
lArray: (ArrayList) [[animator=[srcrects=[Lanywheresoftware.b4a.objects.drawable.CanvasWrapper$RectWrapper;@4156c1e0, bitmaps=[Lanywheresoftware.b4a.objects.drawable.CanvasWrapper$BitmapWrapper;@41555b88, gameutils=null
, main=null, index=0, interval=0
, height=125, animationinterval=10, vx=0
, vy=0, width=125], bd=Src: (Rect) Not initialized, Dest: (Rect) Not initialized, Bitmap: (Bitmap) Not initialized, Delete: false, carcollision=[outrect=[Lanywheresoftware.b4a.objects.drawable.CanvasWrapper$RectWrapper;@4155a978, gameutils=null, others=(ArrayList) []
, main=null, myrect=(Rect)(776, 602, 901, 727), objecttype=car
, interval=0, checkinterval=10, safezonex=10
, safezoney=0]
, collision=[outrect=[Lanywheresoftware.b4a.objects.drawable.CanvasWrapper$RectWrapper;@41559b60, gameutils=null, others=(ArrayList) [[animator=[srcrects=[Lanywheresoftware.b4a.objects.drawable.CanvasWrapper$RectWrapper;@427bce58, bitmaps=[Lanywheresoftware.b4a.objects.drawable.CanvasWrapper$BitmapWrapper;@427bcfb0, gameutils=null
, main=null, index=0, interval=0
, height=125, animationinterval=10, vx=0
, vy=0, width=50], bd=Src: (Rect)(0, 240, 80, 480), Dest: (Rect)(427, 456, 477, 581), Bitmap: (Bitmap): 480 x 480, Delete: false, pooprect=(Rect) Not initialized
, game=[worldmap=[[Lb4a.example.gamemanager$_blockunittype;@4156c978, visbmd=(MyPanel): Layout not available, tscore=(TextView): Left=480, Top=580, Width=304, Height=120, Text=$000463
, tpoops=(TextView): Left=584, Top=713, Width=304, Height=120, Text=0135, tlevel=(TextView): Left=0, Top=0, Width=800, Height=1205, Text=01, threesectimer=anywheresoftware.b4a.objects.Timer@415879f0
, tempgv=(MyPanel): Layout not available, blockcbmp=(Bitmap) Not initialized, blockdbmp=(Bitmap) Not initialized
, blockebmp=(Bitmap) Not initialized, blockfbmp=(Bitmap) Not initialized, tdogs=(TextView): Left=584, Top=836, Width=304, Height=120, Text=0233
, blockxbmp=(Bitmap) Not initialized, bloctypelist=[Lb4a.example.gamemanager$_blockunittype;@4156c790, cars=(ArrayList) []
, carsbitmaps=[[Lanywheresoftware.b4a.objects.GameViewWrapper$BitmapData;@41554ee0, streetbackground=Src: (Rect)(0, 0, 512, 747), Dest: (Rect)(0, 96, 800, 843), Bitmap: (Bitmap): 512 x 2048, Delete: false, sounds=(SoundPool) android.media.SoundPool@42759e88
, shovels03bmp=(Bitmap): 218 x 123, shovels02bmp=(Bitmap): 218 x 123, dogs=(ArrayList) [[animator=[srcrects=[Lanywheresoftware.b4a.objects.drawable.CanvasWrapper$RectWrapper;@427bce58, bitmaps=[Lanywheresoftware.b4a.objects.drawable.CanvasWrapper$BitmapWrapper;@427bcfb0, gameutils=null
, main=null, index=0, interval=0
, height=125, animationinterval=10, vx=0
, vy=0, width=50], bd=Src: (Rect)(0, 240, 80, 480), Dest: (Rect)(427, 456, 477, 581), Bitmap: (Bitmap): 480 x 480, Delete: false, pooprect=(Rect) Not initialized
, game=[worldmap=[[Lb4a.example.gamemanager$_blockunittype;@4156c978, visbmd=(MyPanel): Layout not available, tscore=(TextView): Left=480, Top=580, Width=304, Height=120, Text=$000463
, tpoops=(TextView): Left=584, Top=713, Width=304, Height=120, Text=0135, tlevel=(TextView): Left=0, Top=0, Width=800, Height=1205, Text=01, threesectimer=anywheresoftware.b4a.objects.Timer@415879f0
, tempgv=(MyPanel): Layout not available, blockcbmp=(Bitmap) Not initialized, blockdbmp=(Bitmap) Not initialized
, blockebmp=(Bitmap) Not initialized, blockfbmp=(Bitmap) Not initialized, tdogs=(TextView): Left=584, Top=836, Width=304, Height=120, Text=0233
, blockxbmp=(Bitmap) Not initialized, bloctypelist=[Lb4a.example.gamemanager$_blockunittype;@4156c790, cars=(ArrayList) []
, carsbitmaps=[[Lanywheresoftware.b4a.objects.GameViewWrapper$BitmapData;@41554ee0, streetbackground=Src: (Rect)(0, 0, 512, 747), Dest: (Rect)(0, 96, 800, 843), Bitmap: (Bitmap): 512 x 2048, Delete: false, sounds=(SoundPool) android.media.SoundPool@42759e88
, shovels03bmp=(Bitmap): 218 x 123, shovels02bmp=(Bitmap): 218 x 123, dogs=(ArrayList) [[animator=[srcrects=[Lanywheresoftware.b4a.objects.drawable.CanvasWrapper$RectWrapper;@427bce58, bitmaps=[Lanywheresoftware.b4a.objects.drawable.CanvasWrapper$Bitm
[B]lCl: [/B]
** Activity (main) Resume **
---------------------
If you wonder why I need a list with one object, it because I need to to be compatible with what is passed to the collision module. All the other entities in the game are lists of multiple objects.
-Sterling
B4X:
leroyCollisionlist.Initialize
leroyCollisionlist.Add(game.MyLeroy)
Log("clcLen: " & leroyCollisionlist.Size)
'Log("lBD: "& game.MyLeroy)
Log("lArray: " & leroyCollisionlist)
leroyCollision.Initialize(bd.DestRect, leroyCollisionlist, 10, 300, 10 * GameUtils.scale, objType)
Log("lCl: " & leroyCollisionlist.Get(0))
Form the log:
Installing file.
PackageAdded: package:b4a.example
** Activity (main) Create, isFirst = true **
scale: 2.5062499046325684
clcLen: 1
lArray: (ArrayList) [[animator=[srcrects=[Lanywheresoftware.b4a.objects.drawable.CanvasWrapper$RectWrapper;@4156c1e0, bitmaps=[Lanywheresoftware.b4a.objects.drawable.CanvasWrapper$BitmapWrapper;@41555b88, gameutils=null
, main=null, index=0, interval=0
, height=125, animationinterval=10, vx=0
, vy=0, width=125], bd=Src: (Rect) Not initialized, Dest: (Rect) Not initialized, Bitmap: (Bitmap) Not initialized, Delete: false, carcollision=[outrect=[Lanywheresoftware.b4a.objects.drawable.CanvasWrapper$RectWrapper;@4155a978, gameutils=null, others=(ArrayList) []
, main=null, myrect=(Rect)(776, 602, 901, 727), objecttype=car
, interval=0, checkinterval=10, safezonex=10
, safezoney=0]
, collision=[outrect=[Lanywheresoftware.b4a.objects.drawable.CanvasWrapper$RectWrapper;@41559b60, gameutils=null, others=(ArrayList) [[animator=[srcrects=[Lanywheresoftware.b4a.objects.drawable.CanvasWrapper$RectWrapper;@427bce58, bitmaps=[Lanywheresoftware.b4a.objects.drawable.CanvasWrapper$BitmapWrapper;@427bcfb0, gameutils=null
, main=null, index=0, interval=0
, height=125, animationinterval=10, vx=0
, vy=0, width=50], bd=Src: (Rect)(0, 240, 80, 480), Dest: (Rect)(427, 456, 477, 581), Bitmap: (Bitmap): 480 x 480, Delete: false, pooprect=(Rect) Not initialized
, game=[worldmap=[[Lb4a.example.gamemanager$_blockunittype;@4156c978, visbmd=(MyPanel): Layout not available, tscore=(TextView): Left=480, Top=580, Width=304, Height=120, Text=$000463
, tpoops=(TextView): Left=584, Top=713, Width=304, Height=120, Text=0135, tlevel=(TextView): Left=0, Top=0, Width=800, Height=1205, Text=01, threesectimer=anywheresoftware.b4a.objects.Timer@415879f0
, tempgv=(MyPanel): Layout not available, blockcbmp=(Bitmap) Not initialized, blockdbmp=(Bitmap) Not initialized
, blockebmp=(Bitmap) Not initialized, blockfbmp=(Bitmap) Not initialized, tdogs=(TextView): Left=584, Top=836, Width=304, Height=120, Text=0233
, blockxbmp=(Bitmap) Not initialized, bloctypelist=[Lb4a.example.gamemanager$_blockunittype;@4156c790, cars=(ArrayList) []
, carsbitmaps=[[Lanywheresoftware.b4a.objects.GameViewWrapper$BitmapData;@41554ee0, streetbackground=Src: (Rect)(0, 0, 512, 747), Dest: (Rect)(0, 96, 800, 843), Bitmap: (Bitmap): 512 x 2048, Delete: false, sounds=(SoundPool) android.media.SoundPool@42759e88
, shovels03bmp=(Bitmap): 218 x 123, shovels02bmp=(Bitmap): 218 x 123, dogs=(ArrayList) [[animator=[srcrects=[Lanywheresoftware.b4a.objects.drawable.CanvasWrapper$RectWrapper;@427bce58, bitmaps=[Lanywheresoftware.b4a.objects.drawable.CanvasWrapper$BitmapWrapper;@427bcfb0, gameutils=null
, main=null, index=0, interval=0
, height=125, animationinterval=10, vx=0
, vy=0, width=50], bd=Src: (Rect)(0, 240, 80, 480), Dest: (Rect)(427, 456, 477, 581), Bitmap: (Bitmap): 480 x 480, Delete: false, pooprect=(Rect) Not initialized
, game=[worldmap=[[Lb4a.example.gamemanager$_blockunittype;@4156c978, visbmd=(MyPanel): Layout not available, tscore=(TextView): Left=480, Top=580, Width=304, Height=120, Text=$000463
, tpoops=(TextView): Left=584, Top=713, Width=304, Height=120, Text=0135, tlevel=(TextView): Left=0, Top=0, Width=800, Height=1205, Text=01, threesectimer=anywheresoftware.b4a.objects.Timer@415879f0
, tempgv=(MyPanel): Layout not available, blockcbmp=(Bitmap) Not initialized, blockdbmp=(Bitmap) Not initialized
, blockebmp=(Bitmap) Not initialized, blockfbmp=(Bitmap) Not initialized, tdogs=(TextView): Left=584, Top=836, Width=304, Height=120, Text=0233
, blockxbmp=(Bitmap) Not initialized, bloctypelist=[Lb4a.example.gamemanager$_blockunittype;@4156c790, cars=(ArrayList) []
, carsbitmaps=[[Lanywheresoftware.b4a.objects.GameViewWrapper$BitmapData;@41554ee0, streetbackground=Src: (Rect)(0, 0, 512, 747), Dest: (Rect)(0, 96, 800, 843), Bitmap: (Bitmap): 512 x 2048, Delete: false, sounds=(SoundPool) android.media.SoundPool@42759e88
, shovels03bmp=(Bitmap): 218 x 123, shovels02bmp=(Bitmap): 218 x 123, dogs=(ArrayList) [[animator=[srcrects=[Lanywheresoftware.b4a.objects.drawable.CanvasWrapper$RectWrapper;@427bce58, bitmaps=[Lanywheresoftware.b4a.objects.drawable.CanvasWrapper$Bitm
[B]lCl: [/B]
** Activity (main) Resume **
---------------------
If you wonder why I need a list with one object, it because I need to to be compatible with what is passed to the collision module. All the other entities in the game are lists of multiple objects.
-Sterling