lunar landar game

bGoody_iPAC_rx1950PPC

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Weekend project I did.I hope people enjoy it...
Use the '<left','right>',and 'up' keys on the "PPC" can be played on the DeskTop too.-Menu,s for both!!
READOUTS are:::SHIP STATUS FUEL/SCORE ALT
The deeper you go in the crater the more fuel you get when you land,
not crash...L.O.L.
Had to Shut off every other program on my IPAC-it uses alot of memory...
You can compile for either-PPC or desktop it should work for both.
need to convert jpegs pics to bmp pics first.

No sound yet...
Maybe later if I get the time!

Tell me what you think of it,Brian
 

Attachments

  • moon1c.JPG
    moon1c.JPG
    59.2 KB · Views: 356
  • black.JPG
    black.JPG
    2 KB · Views: 336
  • crash5.bmp
    2.9 KB · Views: 391
  • LUNARLANDER1.sbp
    10.9 KB · Views: 403

colin9876

Active Member
Licensed User
i cant wait to play this but theres a run error - not enough parentheses on the line
fuel= abs(round(200-y)
 
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bGoody_iPAC_rx1950PPC

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colins

just downloaded the program off the net. works fine on mine.
it uses -crash5,moon1c and black.Never created zipped files before...
the parameter in the round is ::: Label1.Text=Round(hf)
Should work dll,s used are :::: image and hardware lib.---Thought
people would have them,but i,ll try to make that ZIP file if it will fit in the memory restrictions on this server:sign0148:
It will be late if I get that ZIP file done,after work!
 

colin9876

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Licensed User
thats not the line!

well Ive redownloaded it direct to the device and theres a close brackets missing on line 273
fuel = abs(round(200-y) +200

odd that it goes ok 4 u on the desktop because that wont go on the device IDE. (NB EREL thats what I mean about few people using BASIC4PPC on the PPC anymore lol!)

update - wont get thro the v6 IDE either with that brackets error!

Just out of interest Im curious of ur use of Timers. e.g. Timer4 does something once, U turn this on when u want that code to run and it turns itself straight off! Why not just call a standard sub procedure - why do this as a timer???
 
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colin9876

Active Member
Licensed User
Pitty me and my PDA!

Hey dont know about Lunar Lander but its a flippin Treasure hunt just to get all the bits togther to get this to run on my PDA!

Can anyone just compile it and post the device exe here so I can play it?
Thanks
 

Stellaferox

Active Member
Licensed User
Put a bracket behind the last 200. That does the trick. parentheses are equalled then. Where are the BMP files besides the crash.bmp?
Thnx
 

colin9876

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ughhhh!

ok Brian, I finally got it to work, and there are a few nice things about it. eg graphics are ok, but unfortunately I have to say there are some horrible ways of doing stuff.
I point this out not to criticise u but as a constructive excercise.

for example ...

Timer1
In this main loop text boxes are set, colors set etc
every 10ms when they only need to be set once at the beginning.
Having once only code re running in the main loop just slows it down.

The use of Timers is horrible, there only needs to be one timer, not one for every procedure!!
Turning a timer on which then turns itself off is a wateful way of just calling a sub procedure???

hope u dont mind me pointing this out
 
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bGoody_iPAC_rx1950PPC

Member
Licensed User
landar zipped files

Heres the zipped files you asked for.BMP file moon1c just fit...Has all the files used in the program.Had to make 2 of them.
And yes I was having a bit of a problem with the timers.
When you hit the up key the screen would freeze and not update??
I knew someone would see my quick working fix....

Now if I could get rid my mutated cold....I could maybe think straight
again!!!! That program should of took me 1/2 day not the whole weekend.

LOL -Anyway I hope people enjoy it.Maybe when I feel better I,ll try open
gl with Basic4ppc-now that would be game!!!!! LATER every and have
a great newyear,Ive got to getsome rest...
 

Attachments

  • LANDAR1.zip
    125.7 KB · Views: 351

colin9876

Active Member
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Newtonian equations of motion!!

well its an interesting coding style!
by the way, just a tip, u might want to rethink the physics ..
ppc=0.01
at=at-.7
a=a*.1+gr*3+at*.08
v1=v1*ppc+a
hf=(h1+v1)
h1=hf+v1
y=hf-1647
....is unclear and hugely redundant.

Ive changed it to

y=y+dy
dy=dy+.3 'gravity effect
if thrust up dy=dy - 2

runs smoother, and drops better!
 
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